Perdido Street Station is the transportation hub the polyglot city of New Crobuzon and the name of a book by China Mieville about a scientist and artist that live in that city. I'm about halfway through, I started reading it as part of a blog book club hosted by Alyssa Rosenberg, a great culture blogger well worth reading at her site or at the Atlantic.
There's been three discussions sessions so far (part 1, part 2, and part 3) each pertaining to a section of the book. They're filled with spoilers, though only up to the relevant section. For my detailed comments, see the comments on those posts.
Of interest to both those who have and haven't read the book, much of the discussion centered around the rules for the world. Here's a blurb with slight spoilers by Chris Ashley, another commenter on part 3.
Of course it's a given that a government like this one would have formal diplomatic relations with hell. I say that lightly, but it's not really a joke. And again, given historical materialism as this universe's zeroth law, there can be devils, but they're just as subject to something that attacks consciousness as humans are. After all, this is a universe where consciousness, and everything else, is material-- and therefore something even diabolical bodies, however contrived, share with sentient mortals. There'd be a Gaimanesque short story in here, if Mieville wanted to tell it. [GS: I added the link].
Alyssa Rosenberg has pointed out that many of the rules of the universe aren't that clear. The city and the various fantastical elements of it are a hodgepodge: straight up magic, robotics, and horrific cyborg/genesplicing called remaking. We learn some of how these various elements interact, but we rarely get a formal set of procedural rules from which we can then see characters manipulate and exploit.
I do tend to like it when such rules are there, but I do think think having a firm approach to reality as a whole is another valid alternative. In many works, those the undergirding rules are shaped by drama or morality plays or other concepts that don't really contribute any robustness to the world. In games the zeroth rule is typically about encouraging certain types of player behavior. But in this book, I think the rule contributes to the reality of the work, even if we don't know how all the processes work it does limit the twists Mieville can employ but also makes it more conducive to think about how things work in our world.
Suffice to say, I'm quite enjoying the book, although I do think Alyssa is correct to say that acquiring some descriptive restraint would probably serve Mieville well. I think I may participate in more of these blog book clubs, they prompt me to do more book reading (at the expense of books and feeds) and if you have a good community like Rosenberg's site or Ta-Nehisi Coates' then there's also an interesting mix of people to talk to and learn from.
Photo of Wuhan, China, taken by Greg Sanders available under a creative commons license. I tend to think Industrial Revolution London as my mental model for New Crobuzon and some of the things I've seen in China are my closest real life visual reference.
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